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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
168
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Posted - 2015.01.10 23:15:48 -
[1] - Quote
So let's make some obvious statements (give me a minute hey?)
1. We are playing a game. This is to be fun otherwise you are no longer playing a game. 2. Different players find fun in different ways 3. In the forum "features and Ideas discussion" the primary and ultimate factor for any post is logical gameplay design. 4. The gameplay design must create more fun in an equal embrace of all (or as many possible) gameplay styles (balance) Removing annoyances = more fun. Removing bad design, altering factors that are not working as intended and rebalancing elements of gameplay are done to increase fun.
Eve has been designed with some founding principles that include:
1. The loss of your ship has a consequence (sometimes large) and this means all players have to make a risk assessment upon each and every undock 2. Travel to far off places takes an investment of proportional time 3. Harvesting of resources, in game, is directly proportional to the amount of risk you take (well perhaps not always but am I wrong that this should be?) 3a. Resources include: anything that can be manufactured, anything that results in an increase to your wallet balance, anything that improves (in your own eyes) your reputation (apparently some players have ego's), anything that can be used to an advantage over your opponent (eg: intel) and anything that rewards the players game style choice (fun again). 4. By joining with like minded players you can increase your effectiveness by a degree greater than 1 (MMO)
Ask yourself when posting what your motivations are and be honest with yourself before you just blurt out a bunch of frustrations without consideration of these factors.
So AFK Cloaking in null sec:
Part of the reason cyno bridge jumping was brought into game was because it is too easy to lock down a system at the jump gate entry points.
Because of the ship loss consequence (loss of isk and time), choke points had to be implemented into the game as drivers of conflict. The working of Jump gates could be considered to be a conflict driver but could also be considered antiquated and outdated in design (Something that could be changed for all or a portion of ship types but at the risk of possible far reaching unwelcome changes - why do we enter at 20km from the out gate? ).
Eve is constantly in need of conflict drivers because of the risk of loss. Not everyone is risk averse but, because of this cost of loss and allowance of non consensual PvP there needs to be means to generate fights when one party does not necessarily agree. Particularly when they are trying to harvest a lucrative resource to their advantage (over another).
Cloak parking in a null sec or low sec system could be considered (it's arguable) no worse than a null sec insta-lock multi-bubble gate camp. They are both mechanisms of "the Gank" not often creating interactive PVP.
Yet, it is easy to understand the frustration of members of a massive organisation that has taken efforts to secure up the systems they "control" when they find they cannot actively attempt to make their home safe (by removing a threat), because they are cloaked and effectively invulnerable.
However, suggestions to nerf cloak parking without other measures are totally unbalanced, as there must be a greater risk in null sec to match the greater reward of null sec. Where is the conflict driver? Where is the risk?
There must be means on which an active force has a chance to intercept an unwilling target in a system located behind a system or number of systems that are covered by the same collective force with intelligence on tap (local & standings).
Therefore in conclusion: There can be no quick fix to this problem without also taking action on the ability of a collective to secure (region wide) intel and system control
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
168
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Posted - 2015.01.10 23:17:58 -
[2] - Quote
LOL
Is it deliberate that this thread was started by ISD "Loss of Faith"? (my bad)
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
169
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Posted - 2015.01.20 20:52:47 -
[3] - Quote
So they Break (oh you mean fix) cloaking so that it is no longer persistent as you desire.
I wonder how long it would take for the complaints to begin about the almost unprobable cheap frigate cyno alt that can sit at a safespot all day and then catch you just as you warp to an anomaly for your PvE pleasure?
Griffin Low: Micro Auxilliary Power Core II Low: Micro Auxilliary Power Core II
Med: Conjuctive Gravi ECCM Scanning Array I Med: Conjuctive Gravi ECCM Scanning Array I Med: Experimental 10Mn AB I Med: Warp Disruptor II Med: Hypnos Multispec ECM I
High: Cyno High:
Rigs: 3x Small Ancilliary Current Router I
Sensor Strength: 73+ Sig Radius: 42m max straight line speed: 1991m/s (w/o implands and bonus's)
Oh look there is an alt in my system with a 7M isk ship and he is disrupting my PvE activities and I can only catch him if I use a high skilled SP fully augmented clone with expert skills and a very fast ship after probing him down twice to catch him.
It's so broken it must be nerfed nerfed nerfed just like afk cloaking. Until I am safe behind my local based region wide intel network that tells me well in advance if there is a threat to my bubble locked dead end system and my PvE activities.
What a waste of a thread this is.
There is not enough argument with compromise that accepts there are a number of parties that require improved gameplay.
Oh and I'm waiting to hear your explanation to the Supercap pilots. Those who need to stop playing in their mutibillion ships due to RL and cannot cloak safely or log off safely at a moments notice because the cloak will run out or they will be probed within the 3 mins they have to disappear and will be agressed for a perma-aggression until they are podded.
So far the nerf cloaks because of afk cloaking arguments, I have seen, are all narrow in scope and completely unbalanced.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
169
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Posted - 2015.01.20 21:34:50 -
[4] - Quote
Haywoud Jablomi wrote:
I made one clear statement. AFK cloak camping a system for a prolonged time seems to be a flaw in the cloak
I'd accept "begins with a flaw in the cloak"
However, no solution has been presented that tackles the far reaching consequences of changing the cloak mechanism and the cause and effect the changes have, once you extrapolate out of a single situation type.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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